I just recently got this model kit and assembled it with some free time, I hadn’t worked on a model in quite some time so it was a blast getting back into the swing of things. Mecha designs, figures and artwork are one of my favorite genres so when I came across this design I knew that it was something worth assembling and investing in. I suppose this post can be considered a review of sorts, at least my thoughts on the kit and model. So this is the 1/72 scale Armored Core White Glint and VOB (vangard over booster) by Kotobukiya.
I am not too familiar with the game series that it is taken from so I dug around for some info on it. This particular model was designed by Shouji Kawamori which could be why it’s design stood out so much from the other armored core figures and designs. The design is immense, there are parts half the size of a matchstick head all over to bring even more depth to the form. The mechanics of the figure are diverse as well, it has bountiful moving parts from the normal arms and legs to small vent covers, rising and lowering heatsinks, flaps and rotating rockets. I tried my best to capture some of the smaller details and various angles to better showcase just how much incredible design has been presented in the final figure.
As a grand finale, check out a video of the mech in action.
The Scarecrow has been assembled and textured, played with hasty concepts to get my mind thinking about the subject and began making it in Maya then tossed it into zbrush to layout the UV and color it.
I made some more progress on the set layout and design, came up with an idea of a ring of steel and rounded patio to make a more interesting design on top. Just had to worry about the headroom for the character to casually walk up the stairs through the opening. I still need to figure out my lighting/mood I want and design/make a scarecrow prop and or character.
Drawn over render to help plan.
Better view of the steel ring I made instead of simply having the platform start at the end of the stairs.
Here is a bit of my character’s evolution as I was trying to figure out what to make. I had drastic style change and shifts in details as I went from all out simple cartoony to a bit hyper-realistic in an effort to try and challenge myself. I knew I could toss out a boxy/cartoony style one in minutes and wanted to push my skills further on this project.
I have been working on a short film project lately that is still pretty rough. I had only done some rough concept sketches and previs in maya to figure out what i wanted to do. Now I have a first pass done on the hare character and a decent idea of the 3d set layout after playing with how I could do grass without facing awful render times. I ended up using a mix of Maya hair and a simple grass texture/bump map to make the look.
Looking at my courses and projects ahead I decided to work on my desk and productivity area a bit. I researched and shopped around online for ideas to organize the space and add more options to how I use it. Right now I have a fairly plain desk from IKEA and want to add a sliding shelf for my keyboard and mouse. Additionally I want to free up space by getting arms for my 2 current monitors. Why do I need to free up space? because I am adding a Cintiq 22HD to the desk (or maybe one of the arms) for my traditional animation and conceptual work, even some zbrush or mudbox sculpting eventually. .
As is the cintiq comes with a stand that can rotate it’s angle or 360 degree spinning. I don’t know if this will work enough for me or if I will either mount it on one of the two arms or buy a third for the cintiq alone. I might sell a screen now that I will be at 3 as well, 2 was logical to have one for working and one for references I guess now I could have one for internet roaming or watching a movie. The arms move 2 feet out and about 13 inches vertically with full 360 rotation as well so the screens or cintiq mounted on them can be moved all over my desk or lap.
I have been busy working away at 5 courses so sharing all of that content and organizing it may take some time. Most recently I was working on 2d animation using Toon Boom to draw out a dog looking up.
Also I have been working on designing a character, still need to fix the layout before I start making a 3d model of the fella.